Reviewed · MELBOURNE ESCAPE ROOMS AND VR EXPERIENCES

Entermission Melbourne – 60min Virtual Reality Escape Rooms

★ 4.5 · 7 reviews From $28 Operated by Virtual Reality Escape Rooms - Entermission Melbourne · Bookable on Viator
Book on Viator →

The unusual part of Entermission Melbourne is simple: you do not just search a physical room for clues. You put on a headset and enter a shared digital world where your teammates appear as avatars. In one mission you might fly through space, find secrets, or battle enemies, all while trying to beat a one-hour clock.

I like the private booking, since your group does not have to solve puzzles alongside strangers. I also like the choice between wireless free-roam play and seated VR rooms, plus the chance to finish with a photo at the 3D wall. The main caution is that the technology may not be perfect every time. One unhappy party reported glitches and faulty controls, so this is best treated as a high-tech game, not a flawless simulator.

The experience costs $28.88 per person, which is fair for a full hour of private entertainment in central Melbourne, especially for a group of at least two. Still, check your expectations: the arcade option is limited to a Nintendo Switch, and the VR mission is the main event.

Key points to know before booking

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Key points to know before booking

  • A 60-minute private mission: Your group has the room to itself and works against the clock without outside players joining in.
  • Free-roam or seated play: The latest arena lets you move around wirelessly, while other rooms use seated play and hand controls.
  • Team puzzles and combat: Expect mysteries, secrets, enemies, quick decisions, and constant communication with your teammates.
  • Mission Control offers help: Staff can provide guidance or clues if your group gets stuck.
  • Hosts can shape the experience: Sam and Adam have been singled out for being helpful and enthusiastic.
  • Health restrictions matter: The activity is not recommended for people with epilepsy or a history of photosensitive seizures.

What Entermission Melbourne actually feels like

Entermission takes the familiar escape-room idea and shifts it into a computer-generated world. Instead of opening drawers or examining walls in a physical room, you use a headset and controllers to interact with objects, follow clues, and work with teammates who appear inside the same virtual setting.

That shared setting is important. You are not playing a solo video game while your friends watch. Everyone has a role in the same mission, and communication is part of the challenge. You may need to point out a clue, explain what you see, coordinate an action, or react quickly when enemies appear.

The one-hour format gives the game a clear shape. You have enough time to settle into the technology, understand the controls, and make a real attempt at the puzzles. At the same time, the clock keeps the pace moving. If your group spends too long arguing over one clue, the mission does not pause to wait for you.

I like this setup for friends, families, and small work groups that want something more active than dinner or a standard arcade visit. It is also a good pick when the weather is poor, since the entire activity takes place indoors at 164 Bourke Street.

More escape rooms and VR experiences in Melbourne:

Starting at 164 Bourke Street

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Starting at 164 Bourke Street

Your session begins at Entermission Melbourne, at 164 Bourke Street in the city center. The venue is near public transport, so you can build it into a day of sightseeing, shopping, or eating in central Melbourne without arranging a separate transfer.

Transportation to and from the venue is not included. That is not much of a concern for a city-center activity, but you should allow enough time to reach the address before your booking. A late arrival could reduce the time available for the mission, and the format already gives you only about 60 minutes.

Confirmation is provided when you book, and the ticket is mobile, so you can keep it on your phone. The booking requires at least two people. Since the activity is private, your own group takes part rather than being matched with other players.

That private format is one of the strongest practical reasons to choose this over a public escape room. A group of friends can set its own tone, and families do not have to worry about being paired with strangers. It also makes the experience easier for a group with mixed ages or different levels of confidence.

Choosing free-roam or seated VR

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Choosing free-roam or seated VR

Entermission offers more than one style of virtual reality play. The latest Free Roam Arena lets you move around wirelessly in the digital setting. This is the closest match for anyone who wants to walk through the virtual world and feel physically involved in the action.

Free-roam play should appeal to people who enjoy movement and fast reactions. You can communicate while moving through the environment, and the physical element may make the mission feel more like an adventure than a conventional seated game. It also gives your group another way to divide tasks, since you are not all fixed in one chair.

Other VR escape rooms are seated. These use your hands to navigate the world and may suit anyone who prefers a calmer physical setup. Seated play does not mean passive play. You still have to solve puzzles, communicate with the group, and react to what appears in front of you.

The available adventure depends on the booking options at the venue, so check which format and story you are selecting. The information provided describes two fun adventures, along with the newer free-roam arena and the seated VR rooms. A separate physical escape room called Maui’s Treasure is also available for anyone who wants a more traditional, in-person format.

That last option is worth noting. If you dislike headsets, feel uncomfortable in virtual reality, or prefer physical props and rooms, Maui’s Treasure may be the better fit. It is inspired by Moana and gives you a standard escape-room experience rather than a digital one.

How the 60-minute mission unfolds

Entermission Melbourne - 60min Virtual Reality Escape Rooms - How the 60-minute mission unfolds

The session begins with the basic setup. You put on the headset, learn how to use the controls, and get ready to enter the selected world. The controls are meant to be simple enough to understand quickly, which matters because too much technical instruction would eat into the game time.

Once the mission begins, your group works through a series of tasks. The exact puzzles depend on the adventure, but you can expect a mix of finding secrets, solving mysteries, defeating enemies, and completing objectives before the time expires.

The best part is the need to talk constantly. One person may spot something another person cannot see. Someone else may understand how two clues fit together. A third teammate may need to handle a fast-moving task while the rest of the group works out the next step.

Mission Control remains available during the session. If your group is completely stuck, staff can offer guidance or clues. This is useful for first-time players, since a difficult puzzle should create tension rather than bring the whole game to a halt.

Still, do not expect staff to solve everything for you. The fun depends on making discoveries as a team. Ask for help when you have burned too much time, but give yourselves a fair chance to work through the problem first.

The experience is designed to test quick thinking and reflexes, but you do not need to be an expert gamer. The group’s ability to communicate may matter more than one person’s technical skill. A patient teammate who explains what is happening can be just as useful as someone with fast hands.

The stories, puzzles, and sense of teamwork

Entermission Melbourne - 60min Virtual Reality Escape Rooms - The stories, puzzles, and sense of teamwork

The available scenarios are built around fantasy and adventure. You might fly through space, face enemies, or search for hidden information in an alternate universe. The appeal comes less from a detailed physical set and more from the feeling that the whole group has entered the same story.

I especially like the way VR changes the usual escape-room formula. In a physical room, the boundaries of the game are easy to see. In VR, the setting can suddenly shift from a puzzle chamber to a far larger world. That gives the designers more room to create unusual tasks and dramatic turns.

The technology also makes teamwork visible. You can communicate through headsets and interact as avatars, so the activity feels shared even though each person is wearing separate equipment. That is a useful choice for a group that wants to do something together rather than sit beside one another on separate screens.

The downside is that virtual reality depends on the equipment working properly. One family group found the controls buggy and the games glitchy, and the complaint is worth taking seriously. A technical problem can be more frustrating in a timed game because every lost minute affects your chance of completing the mission.

The positive experiences point to the opposite possibility. The setup can be easy to learn, the difficulty can feel manageable, and the technology can surprise you with how convincing the shared world becomes. Your enjoyment may depend partly on how smoothly your particular session runs.

Staff support from Sam, Adam, and Mission Control

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Staff support from Sam, Adam, and Mission Control

Staff involvement can make a real difference here. The format is new to many people, and a friendly introduction helps you get past the initial uncertainty. Sam and Adam have both been praised for being helpful, enthusiastic hosts, which is exactly what this kind of activity needs.

A good host should help you understand the controls without turning the briefing into a lecture. During the mission, Mission Control can give clues when the group needs a nudge. Afterward, staff can show you photos taken during the action.

Those photos are a nice extra. You do not just leave with a memory of people wearing headsets. You can also take a picture at the 3D photo wall, giving your group a simple souvenir from the session.

The staff cannot remove every possible problem. If equipment behaves badly, the experience may still suffer. But attentive assistance matters, especially for families, first-time players, and anyone who is less comfortable with game technology.

Is $28.88 good value for one hour?

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Is $28.88 good value for one hour?

At $28.88 per person, the cost is reasonable for a private, one-hour activity in central Melbourne. The value is strongest when you have a group that enjoys puzzles and wants an outing with a clear start and finish.

A private game can also make the price easier to accept. You are paying for an activity reserved for your group, rather than buying a seat in a larger public session. For two people, it becomes a more expensive outing per head than for a larger group, but the private setting may be worth it if you want time alone together.

The price is less attractive if you are mainly interested in a broad arcade visit. The extra arcade entertainment is described as a Nintendo Switch, so you should book this for the VR escape mission, not for a full arcade floor.

The hour passes quickly when the group is busy solving tasks. That is good if you want a focused activity, but it may feel short if you expect a long attraction with several separate rooms. Think of it as one concentrated game, not a half-day venue.

Who should book this experience?

Entermission Melbourne - 60min Virtual Reality Escape Rooms - Who should book this experience?

I would recommend Entermission to friends who like escape rooms but want a new setting. It also suits families with children old enough to follow instructions and work as a team, although the supplied information does not state a specific minimum age.

It can work well for a group of two or more, but larger private groups may get more from the shared action and divided tasks. The sessions described include six people across ages 21 to 50, and families with children have also found the group format enjoyable.

This is a good choice for people who enjoy fantasy stories, teamwork, puzzles, and a little pressure from the clock. It is less suitable if you dislike wearing headsets, have a strong fear of virtual reality, or want a traditional room with physical locks and props.

Health concerns deserve attention. The activity is not recommended for people with epilepsy. If you have a history of photosensitive seizures, anxiety disorders, post-traumatic stress, or heart conditions, consult a doctor before playing.

The experience is near public transport and most people can participate, but the health advice should not be treated as a minor footnote. If someone in your group has one of these conditions, ask a medical professional before booking.

Should you book Entermission Melbourne?

Book it if you want a private, unusual group activity and like the idea of solving puzzles inside a shared virtual world. The free-roam option is especially appealing if you want to move around, while the seated rooms may suit a more relaxed style.

At $28.88, the price is fair for an hour of private entertainment, and the helpful hosts, Mission Control clues, and action photos add practical value. Just keep your expectations sensible: the experience relies on technology, and one poor session with glitches could take the shine off the game.

Choose Maui’s Treasure instead if you prefer a physical escape room. For everyone else, Entermission is a worthwhile Melbourne option for a group that wants laughs, teamwork, and a mission that feels quite different from the usual city activity.

FAQ

Where does Entermission Melbourne start?

The experience starts at 164 Bourke Street, Melbourne VIC 3000, Australia.

Where does the activity finish?

The activity finishes back at the meeting point on Bourke Street.

How long does the VR escape room last?

The experience lasts approximately one hour, with a 60-minute mission.

How much does it cost?

The listed price is $28.88 per person.

Is the booking private?

Yes. Only your group takes part in the private activity.

How many people are needed to book?

A minimum of two people is required for a booking.

Are transport and admission to the venue included?

Transportation to and from the venue is not included. The VR escape room and escape room activity are included.

Is the activity suitable for people with epilepsy?

No. The activity is not recommended for people with epilepsy or a history of photosensitive seizures. Anyone with anxiety disorders, post-traumatic stress, or heart conditions should consult a doctor before playing.

More like this

Melbourne Escape Rooms and VR Experiences, compared.

The full Melbourne Escape Rooms and VR Experiences list →
Virtual Reality Escape Room or Arcade Games at Apsis VR
★★★★★★★★★★5.0· 143 reviews· from $39

Virtual Reality Escape Room or Arcade Games at Apsis VR

Read our review →
Virtual Room – 40-50min VR Escape Game Adventure for 2+ Players
★★★★★★★★★★5.0· 136 reviews· from $39

Virtual Room – 40-50min VR Escape Game Adventure for 2+ Players

Read our review →
VR Escape Game Adventure 2+ Players
★★★★★★★★★★4.9· 52 reviews· from $38

VR Escape Game Adventure 2+ Players

Read our review →
Melbourne Skydeck Max VR Admission
★★★★★★★★★★4.8· 11 reviews· from $38

Melbourne Skydeck Max VR Admission

Read our review →
Virtual Reality Games OR Escape Room Experience
★★★★★★★★★★4.7· 7 reviews· from $32

Virtual Reality Games OR Escape Room Experience

Read our review →
Escape Room Experience
★★★★★★★★★★5.0· 5 reviews· from $84

Escape Room Experience

Read our review →

Browse the lists this tour appears in

Scroll to Top

Explore Melbourne and Victoria

Pick a direction out of the city.